Fateslaves/Soul Wardens

Fateslaves and Soul Wardens are almost two sides of the same coin. Bound by a powerful oath, sometimes against their will, they are beings who can never truly die until their promise has been fulfilled. Invoked using ancient rites an incantations now lost to time, these beings forfeit their eternal soul back to The Wheel in exhcnage for the ability to see their task to the end.

Fateslaves
A Fateslave is usually created as a result of profound guilty in the aftermath of an atrocity or series of such atrocities that even the gods themselves take notice. A creature may willingly plead to the gods on high for the power to make ammends, to destroy what they have created. A fateslave may be granted powerful conjuration magic to rebuild a town, or a resurrection spell that uses their own body as the material component. They may be thrust back through the sands of time to change one thing as their body deteriorates and scatters to dust and ash upon completion. Some are forced into their position, a direct punishment chosen by the gods and made to suffer until their price has been paid, never allowed to die but existing in a state of constant pain. Some willingly chose this fate to destroy one person they have turned into a monster, constantly reborn in shape worse than before until their prey is brought low and destroyed. Fateslavery is a divine fate, and no mortal creature is capable of creating one.

Soul Warden
A Soul Warden, however, is created with relic and ritual, by men and mer, to provide an everlasting guardian to save one person from fate itself. A Soul Warden is bound to a single person, or perhaps an animal, and given extraordinary abilities in order to protect them from harm. The ritual can only bind a willing participant, and are usually created to protect powerful nobility, spellcasters, or "chosen ones." Soul Wardens are bound to obey them, so long as the being they are bound to never deviates from their task. A Soul Warden is obligated to keep the being on the right path, and obligated to put them down should they get out of control, a grim or tormentous task, as should their charge die, so will they. Thus, Soul Wardens and their protected charge often spend their lives together, and more often then not find love in each other. Marriages to Wardens are an interesting concept, the Warden dies when the partner does, and the stability of it is often influenced subtley by the magic nature of their bond. Creating a Soul Warden is a powerful form of necromancy, and is punished to the fullest extend of the law in Faethal.