Shatter Earth

Available to Cleric, Druid, Magus, Paladin, Ranger, Sorcerer, Wizard.

5th-level evocation You lift your weapon above your head and bring it down with incredible force, sending fissures and flashes of energy through the ground in front of you. Each creature in a 30 foot cone must succeed on a Constitution saving throw. On a failed save, each creature takes 3d12 bludgeoning damage and 3d8 thunder damage, and are knocked prone. On a successful save a creature takes half damage and isn't knocked prone.
 * Casting Time:  1 action
 * Range:  Self (30-foot cone)
 * Components:  V, M (a held weapon and a small hammer with a granite head)
 * Duration:  Instantaneous

Structures take double damage from this spell.

At higher levels. When you cast this spell at 6th level or higher, the thunder damage increases by 1d8 for each slot level above 5th.